


Though I have no knowledge of any plans like that at the current time (which means nothing except that I don’t know). Here is a video demonstration of 3 different scaling methods based upon browser window resize using Animate CC HTML5 Canvas output:Ĭonsidering that Animate CC has a fully extensible SDK for creating custom publish formats… and that SnapSVG Animator (one of the most popular) actually does output an SVG DOM… there is really no reason why Animate CC cannot, in the future, output an HTML DOM as well.
ADOBE EDGE ANIMATE CC INTERCAMBIOSVIRTUALES CODE
It was all done through a little code and worked great – even before browser-based responsive DOM was even a thing! In the days when Animate CC (as Flash Professional) only output to SWF, I used to dynamically scale and reposition elements across the document at runtime in many of my projects – especially regarding things like video players and other size-variable modules that would exist as embedded web content. The main difference is that you’ll have to write some JavaScript to accomplish this as there are currently no GUI elements in Animate CC to make it a visual task. However – being able to scale and reposition elements within an Animate CC HTML5 Canvas document is absolutely possible. So a lot of things like media queries and such, as employed by the Edge suite, go out the window. Animate CC is platform-agnostic (not specifically an HTML tool) and works differently in terms of targeting a single element when targeting HTML5 Canvas (the canvas DOM element). So many, in fact, that I decided to produce a number of demonstration projects, record some video on each one, and write this little article.įirst, I’ll just emphasize that the way Edge Animate handles things like element scaling and sizing is very DOM-oriented… because it works within the very narrow focus of the browser DOM. I’ve received a lot of inquiries by Edge Animate users as to how to make items responsive within Animate CC.
